This article is a stub. You can help The Long Journey Home Wiki by expanding it. |
- The Long Journey Home Wiki
- The Long Journey Home 1 46 Ft
- The Long Journey Home 1 46 Resz
- The Long Journey Home 1 46 Hydraulic Oil
The Long Journey Home, wraps everything up nicely, but still manages to leave you wanting more.Digital Wizard Vanx Malic can't seem to avoid adventure. After following a crazy old wizard's map, to an island that no one else can see, Zeezle ends up on the edge of. Two Days Earlier. The Cylon Baseship Seeker 'Doctor, we may come from very different backgrounds, but there are two things that we can assuredly agree upon: Laura Roslin is a crazy, self-proclaimed prophet, and she's out to kill us both. 2020-12-22T11:46:25Z Comment by Dione Collins. 2020-10-26T03:08:09Z Comment by Kryptopex. @lilbigkahuna-1: The sax sample is from Joe Henderson - Black Narcissus. Also thanks for the sample m8! I always wonder where it was from. 2019-10-05T16:55:46Z Comment by Alex L Hampton. Still give me the chills. The Reeve are one of the Aliens in The Long Journey Home. 1 Description 2 Interactions 2.1 Ask 2.2 Talk 2.3 Show 2.4 Trade 3 Starports and ships 3.1 City 3.2 Gate 3.3 Primitive Probe 4 Diplomacy 5 Assessment of the Entrope 6 Notes The Reeve have no interest in space. They don't need it. The discovery of a Gate on their homeworld gave them access to the galaxy on different terms - in human.
Reeve | |
---|---|
? | |
Type | Major Race |
Standing | Enemy: Adversaries Strangers Neutral: Pioneers Explorers Adventurers Friend: Pathfinders |
The Reeve are one of the Aliens in The Long Journey Home.
- 2Interactions
- 3Starports and ships
Description[edit | edit source]
The Reeve have no interest in space. They don't need it. The discovery of a Gate on their homeworld gave them access to the galaxy on different terms - in human terms, roughly at Wild West level of technology. Their pioneer spirit now thrives, allowing them to spread and survive throughout the galaxy, dealing with other terrestrial aliens on a generally friendly basis, and slowly acquiring lost technologies from other races. In recent years they've discovered TRANSCOM and begun to create mutually beneficial relations with the space-based races, mining for resources and selling devices they have no need for or have already explored. The Reeve are expert miners, and have an almost supernatural knack for finding treasure.
The Reeve's main limit is that while they've jury-rigged the Gates, power is a limiting factor. They can only activate so much of the network at once, meaning that their outposts are isolated and expected to look after themselves on potentially hostile worlds. Their cities are built by perpetually activated gates that allow free and easy transport for their people. Reeve Pioneers often gather together a group to head out into the unknown, most of them never returning. Those left behind pretend they just found something too good to return for.
The Reeve are the only species that routinely uses planetary Gates, since most of the once that have crashed or landed on worlds are badly damaged and prone to terrible malfunctions.Nobody knows what happens to the Reeve who disappear during transport, but it happens a lot.
The Reeve are a cat-like marsupial race with an enormous tail. The Reeve originally spread throughout the universe through a gate they found on their home planet. Since then, they have been trying to find their way home by locating more gates, that crashed on planets. Most of the time they end up on planets where some monsters, the atmosphere, or other issues kill them all. The Reeve compensate for this by reproducing quickly and as natural tinkers adapting to the environmental conditions. The Reeve are the only producers of Tylenium, that is necessary to run the gates.
The Reeve are the only alien species, which is actually not involved in space travel. They do maintain some gates, though. The player often encounters them through primitive probes that are flying through space and contain distress signals and sometimes coordinates to a Reeve colony. The probes never actively approach the player - so it is possible to reach earth without even meeting them.
The Reeve colonies are always thankful for supplies by the player and are interested in new gate coordinates, that might help them to find their home world.
Interactions[edit | edit source]
Ask[edit | edit source]
The Long Journey Home Wiki
Work (planet) - Starts the Dangerous Cargo quest, or adds the Reeve Supplies topic.
Wanted Criminal - Adds location Wondershare photo cutter 1 0 7 oz.
Talk[edit | edit source]
Mizzurani - Adds evidence during the Chemtrails in the Sky quest.
Show[edit | edit source]
Arecibo Beacon - Increases respect
Electromagnetic device - Adds clue during the The Investigation quest
Gate Coordinates (planet) - Exchanged for 150-225each.
Glukkt (planet) - Not enough supplies to feed more
The Long Journey Home 1 46 Ft
Keystone (planet) - Reveals knowledge about it. They use them for their planetary 'Stargates'. Hints at a future use for the player.
Kliktik (planet) - Nothing
Paronychia Falcata (planet) - Nothing
Helvetica neue lt pro (linotype) font download free. Raxact - Decreases respect
Reeve (planet) - Exchanged for 50-100 & increases respect
Reeve Supplies (planet) - Exchanged for filling the lander with random resources & 30-60 & Increases respect
Skull of P'tah (planet) - Lots of tech looks like relics
Trade[edit | edit source]
Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price.
All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.
In rogue mode all the prices are 75% of the ones in story or adventure mode.
Reeve pay:
- 200% for copper (40)
- 150% for common resources
- 50% for rare resources
- 200% for technical devices & Glukkt Salvage
Whenever they make a first offer they will always offer 80% of the real price.
Reeve are the only race, that sells the Wormhole Device and the Miner's Buddy.
Starports and ships[edit | edit source]
City[edit | edit source]
Cities on Reeve planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules. Reeve cities are the only place, where it is possible to buy the Miner's Buddy lander module (55). The Wormhole Device can be bought for 1100.
Talk[edit | edit source]
Mizzurani - Adds evidence during the Chemtrails in the Sky quest.
Show[edit | edit source]
Arecibo Beacon - Increases respect
Electromagnetic device - Adds clue during the The Investigation quest
Gate Coordinates (planet) - Exchanged for 150-225each.
Glukkt (planet) - Not enough supplies to feed more
The Long Journey Home 1 46 Ft
Keystone (planet) - Reveals knowledge about it. They use them for their planetary 'Stargates'. Hints at a future use for the player.
Kliktik (planet) - Nothing
Paronychia Falcata (planet) - Nothing
Helvetica neue lt pro (linotype) font download free. Raxact - Decreases respect
Reeve (planet) - Exchanged for 50-100 & increases respect
Reeve Supplies (planet) - Exchanged for filling the lander with random resources & 30-60 & Increases respect
Skull of P'tah (planet) - Lots of tech looks like relics
Trade[edit | edit source]
Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price.
All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.
In rogue mode all the prices are 75% of the ones in story or adventure mode.
Reeve pay:
- 200% for copper (40)
- 150% for common resources
- 50% for rare resources
- 200% for technical devices & Glukkt Salvage
Whenever they make a first offer they will always offer 80% of the real price.
Reeve are the only race, that sells the Wormhole Device and the Miner's Buddy.
Starports and ships[edit | edit source]
City[edit | edit source]
Cities on Reeve planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules. Reeve cities are the only place, where it is possible to buy the Miner's Buddy lander module (55). The Wormhole Device can be bought for 1100.
Gate[edit | edit source]
Reeve gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25). The Wormhole Device can be bought for 825. It is possible to buy a Wormhole Device at a gate and to sell it at the next Reeve planet for 999.
Primitive Probe[edit | edit source]
The primitive probe is the only Reeve ship and is actually unmanned. It only contains a recorded message, that is played automatically, most of the time telling a story about how another Reeve expedition died. Primitive probes are the only alien ships in the game, that the player cannot actually talk to.
Primitive Probes have no weapons or shields and will always try to escape when attacked.
Diplomacy[edit | edit source]
Friends: Cueddhaest, Glukkt, Ilitza, Logos, Meorcl, Wolphax, Subbeq
Enemies: Raxact, K'schar
Friends will get offered more items in the shop and might receive a Hull or Lander Repair Kit as a token of friendship.
' | Hey friends. This is Reeve Colony 776774, reporting probable loss. Something in the air our probe didn't detect 'fore we all came on through the Gate. Air felt breathable at the start, but a week or so later, reckon it's turning our guts inside out. Looks like this one's a no-go world. Pity. Kinda beautiful.. | „ |
Assessment of the Entrope[edit | edit source]
The Long Journey Home 1 46 Resz
(only accessible with Admin-Device on Entrope Stations)Refuse spacefaring technology. Planetary source unknown. The entrope began the 'Gate Scatter Program' to encourage their emigration.
Notes[edit | edit source]
The Long Journey Home 1 46 Hydraulic Oil
- If one gets lucky, an early Reeve colony can bring 400 with Zoe aboard by selling her useless laptop. This money can be invested to survive the Long Journey Home.